Introduction to Polaqu
From Dungeons and Dragons: Introduction to Polaqu
Polaqu is a collaborative campaign setting for use with Dungeons & Dragons. Anyone can edit Polaqu. What does that mean? It means that you can add new things, fix typos, and also use any or all of its content in your own game. To get you acquainted with the world, please read this page.
If you plan to add content, please also see About, General Disclaimer, and Copyrights. As to "Why use it?", see Why use Polaqu?
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[edit] Other D&D Rules and Polaqu
Everything in D&D has a place in Polaqu. A DM can add anything from another D&D source into the Polaqu setting. Of course, some things will fit better in Polaqu than others. For example, psionics are not prominent in Polaqu, in order to allow groups to play without being coerced into using psionics. The rule of thumb is to build on the core rules when creating new pages for Polaqu. However, don't be afraid to make "non-core" pages for the wiki. Just add them to an appropriate category (like "[[Category:Psionics]]" for a psionic page) and create what you want. Have fun!
[edit] A World Archipelago
Polaqu is derived from Polaquin Draconic and is translated as many islands. Why? Because Polaqu is a world archipelago. There are no continents, only islands large and small. The Great Ocean, Laq Ush, connects all of these islands.
[edit] Tone
Polaqu is a world of strife. Warfare has been rampant for decades. An invasion by an orc realm triggered an intricate web of treaties of protection, plunging Polaqu into the Great War. This prolonged conflict has resulted in widespread destruction, famine, and hardship. This era in Polaqu's history is one of darkness, intrigue, and struggle. Adventurers of might and magic stride across this backdrop, pursuing glorious deeds of valor, magnificent treasures, and the Great Unknown...
[edit] Background
- For more information, see History of Polaqu
In the year 723CR, after rising tensions over territorial and trade disputes, treaties of protection began to be signed. The first such treaty was between the dwarven nation of Culi Kori and the human nation of Stormhold. Other realms followed suit, and slowly but surely an intricate web of promises to provide military support developed. In 778CR, the orc nation of Krish invaded the elven nation of Nord. Nations began invoking their treaties. Soon, almost every realm was involved in battle. Landscapes were devastated, realms fell, and the world was thrust deep into turmoil. It is now the year 806CR, and the world is dark.
[edit] Geography
- See Geography of Polaqu as well as Map Contest
[edit] Races
- See Races
[edit] Classes
- See Classes
