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Table of Monsters

A B C D E F G H I J K L M
N O P Q R S T U V W X Y Z
(Animals)
(Vermin)


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Statblock[]

Fleshmixer
Size/type: Medium Monstrous Humanoid
Hit dice: 20d8+80 (170 hp)
Initiative: +14
Speed: 30 ft. (6 squares)
Armor class: 38 (10 + 20 dex + 8 natural), touch 30, flat-footed 18
Base attack/grapple: +20/+26
Attack: +3 flaming keen longsword +29 melee (1d8+1d6+9/17-20 x2) or mix flesh ranged (see below)
Full Attack: +3 flaming keen longsword +29/+24/+19/+14 melee (1d8+1d6+9/17-20 x2) or mix flesh ranged (see below)
Space/reach: 5ft./5ft.
Special attacks: Mix flesh, spell-like abilities
Special qualities: Immunity to mind-affecting abilities, DR 10/–
Saves: Fort +10, Ref +22, Will +21
Abilities: Str 22, Dex 30, Con 18, Int 48, Wis 29, Cha 22
Skills: Too lazy to figure out. 483 skill points.
Feats: Improved Initiative, Ability Focus (mix flesh), Power Attack, Cleave,
Environment: Any
Organization: Any
Challenge rating: Unknown. See this monster's talk page for discussion.
Treasure: Standard plus +3 flaming keen longsword
Alignment: Usually neutral
Advancement: 21-30 HD (Medium)
Level adjustment:

The creature before you is the stuff of nightmares. While standing only the same height as a man, he has an unearthly quality about him. The very flesh of his face is patched and edited, as if it were old clothes. He reeks of death and decay, and the very blood in your body seems to freeze.

Combat[]

Fleshmixers frequently have aberration allies with them. If so, then they tend to stay back and use their spell-like abilities. If not, then they will probably cast deeper darkness and then launch into the fray, mixing flesh.

Mix Flesh[]

As a full round action, a fleshmixer can attempt to switch body parts of any two creatures within 15 feet of himself. Both creatures are entitled to DC 41 will saves. The save DC is intellegence-based. If both creatures fail, then the fleshmixer chooses as many body parts as he wishes from one creature. Those body parts and the corresponding body parts on the other creature switch places. The pain from this deals 8d6 to each creature (no save). Should the creatures have very different anatomies (say, human and beholder), then one creature does not recieve body parts from the other. Only the one that lost the body parts takes the damage.

Spell-like abilities[]

A fleshmixer uses his spell-like abilities as a 20th level wizard, however he does not have to prepare his spells.
At will – deeper darkness, fireball (DC 32), ice storm, vampiric touch, spider climb, summon monster IV. 1/day – overland flight, dimension door, cone of cold (DC 34). 1/week – wish, dominate monster (DC 38), time stop.

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